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The tools are: 2 Alchemy Lab, 2 Arcane Enchanter, Blacksmith Forge, Anvil, Grindstone, Smelter, Tanning rack, Cooking Spit, Pot and Workbench. There are areas of this worldspace in which not even footsteps make a sound.Ī dungeon atmosphere room containing several crafting tools and containers with a collection of all items in the game. To the east is a set of short, stacked walls, creating an odd appearance. The buildings in this worldspace are all far apart and all appear the same, with the exception of a grain mill. To enter cell with editor ID TestCWHoldStart, type cow CWTestHold 0,0. There is a large number of Wilderness cells, which are all empty the others are mostly but not completely bare. To reach these cells, type cow CWTestHold x,y into the console. This worldspace contains a number of cells, just as Tamriel does. The worldspace consists of a large, walled-in area with multiple short walls inside. The world consists of 26 cells, which are highlighted in green. Typing cow CWSiegeTestWorld 0,-3 will get you into the cell with editor ID SiegeStart the rest are named Wilderness, just like many of Tamriel's cells. To reach these cells, type cow CWSiegeTestWorld x,y into the console. Test cells are used to test how things look, work, or interact with each other. There is another table to the south, but this has nothing. The eastern one has Chillrend and all items involved in the quest The Burglary Job. 2, Nightingales: Fact or Fiction?, Shadowmarks, Promissory Note, and Goldenglow Bill of Sale.
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The western one has The Nightingales Vol. Two more occupied tables are just north of Vaermina. Also on the table are Sinderion's Field Journal, a bottle of Black-Briar Mead, a bottle of Honningbrew Mead, and Firebrand Wine. Klimmek's Supplies, a sack, lies on the table as well. The easternmost table has three satchels on it: Verner's Satchel, Sylgja's Satchel, and a Satchel of Moon Sugar. On the middle of the three northern tables is the Skull of Corruption. The southern two tables hold twelve Stones of Barenziah each, neatly aligned in rows of six.
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To the left of these tables is an unsupported door. In the middle of the room is a set of five tables pushed together. To the right of this table is a safe containing gold, jewelry, gems, special loot, and ingots. On the table in the northeastern corner are a keg of Black-Briar Mead, the Goldenglow Bill of Sale, Gallus's Encoded Journal, and Gulum-Ei's Confession. In the northwestern corner are three chests: Zaynabi, Atahbah, and Ma'jhad's Merchant Chests all three are Thieves Guild fences. In the southeastern corner is a naked woman with Vaermina's name and voice, but she is disabled and may not appear. This interior cell has a number of wooden tables in it. ThievesGuildHoldingCell Editor ID: ThievesGuildHoldingCell It contains a number of small, ruined towers, with some scattered human bones, piles of human bones, and a few dead trees. This interior cell, added by Dawnguard, is similar to Soul Cairn architecture.
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DLC1LD Quest Holding Cell Editor ID: DLC1TestCellRJ To the left of the table is a safe which holds some Dawnguard-specific books, the list of which can include Elder Scrolls. It is impossible to take these books they play the correct audio yet cannot be taken. On top of the table is an Initiate's Ewer and four books: Unknown Book, Vol. This interior cell, added by Dawnguard, has a wooden table in the middle. DLC1 Item Holding Cell Editor ID: DLC1VQHoldingCell
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Skyrim npc editor unhandled exception plus#
On one end is a table with the Aetherial Crown, Staff, and Shield, plus an Aetherium Crest, with a duplicate Crest that cannot be picked up by the player. This interior cell, added by Dawnguard, has stone walls of Dwemer architecture. Bard Holding Cell ĭLC1LD Holding Cell Editor ID: DLC1LDUtilit圜ell Holding cells exist in order to hold items until they are needed by a quest or something else.
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